For more more information concerning my books, games, and articles, please visit my website >> https://gua-le-ni.com
Broadly speaking, my academic contribution consists in
• writing academically on themes and questions related to games, fictionality, and virtuality, and • producing philosophical fictions (videogames as well as literary works) that explore and challenge how we can think and express ourselves philosophically.
Trained as both an architect and a philosopher, I study fictions as mediators – that is as artificial (and often interactive) contexts where ideas about who we are, how we think, and how we imagine our collective future can be encountered, shaped, and communicated experientially.
My monographic books:
• Gualeni, S. (2027, forthcoming), Errata Corpora. Eindhoven, The Netherlands: Set Margins'.
• Gualeni, S. (2026), El Videojuego del Mundo: Instrucciones de Uso. Buenos Aires, Argentina: Adriana Hidalgo Editora.
• Gualeni, S. (2025), What We Owe the Dead. Eindhoven, The Netherlands: Set Margins'.
• Gualeni, S. (2024), Il videogioco del mondo: istruzioni per l'uso. Palermo, Italy: Time0.
• Gualeni, S. (2023), The Clouds: An Experiment in Theory-Fiction. London, UK: Routledge.
• Gualeni, S. & Fassone, R. (2022), Fictional Games: A Philosophy of Worldbuilding and Imaginary Play. London, UK: Bloomsbury.
• Gualeni, S. & Vella, D. (2020), Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds. Basingstoke, UK: Palgrave Pivot.
• Gualeni, S. (2015), Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer. Basingstoke, UK: Palgrave Macmillan.
My edited volumes:
• Ford, D.; Gualeni, S.; Van de Mosselaer, N.; Vella, D. (2026), Scholar’s Codex. Tune & Fairweather.