OAR@½ñÈÕºÚÁÏ Collection: /library/oar/handle/123456789/70437 Sat, 07 Nov 2026 22:11:59 GMT 2026-11-07T22:11:59Z Heightening the visual experience of dimension in Hyperrealist painting : investigating the simulation of space, form and dimension in Hyperrealist painting through the aid of stereoscopic methods and technology /library/oar/handle/123456789/76869 Title: Heightening the visual experience of dimension in Hyperrealist painting : investigating the simulation of space, form and dimension in Hyperrealist painting through the aid of stereoscopic methods and technology Abstract: The aim of this study was to explore and investigate whether stereoscopic methods and technology could be applied to Hyperrealist painting in the attempt to enhance pictorially the sense of space, form and dimension. This was done through the study of various fields of knowledge primarily neurology, stereography, painting techniques and theory. The study focused in bringing these areas together in the attempt to successfully create hyperrealist paintings that can be viewed in three-dimension when viewed with appropriated 3D glasses. Another priority was to embed this research in the contemporary art context by studying the implications of hyperreality in today's modern society. Specific methods were studied and developed by merging together stereoscopic technology and painting techniques. The research conducted showed that three dimensional paintings possible. Description: M.A.DIG.ARTS Tue, 01 Jan 2013 00:00:00 GMT /library/oar/handle/123456789/76869 2013-01-01T00:00:00Z Extending on-screen time : investigating the effect of slow motion on the viewer /library/oar/handle/123456789/76867 Title: Extending on-screen time : investigating the effect of slow motion on the viewer Abstract: "It's a well-known fact that everything looks cooler in slow motion" This was a youtube video description of a compilation of slow motion videos and films, mostly related to sports. Most of the people you would ask would generally agree with such a comment. Thus the question arises; Does slow motion innately transform a visual into a more beautiful, romantic or more emotionally engaging scene? The purpose of this research is to delve into the reasons for such a comment and analyse this filmmaking technique in its various uses in the visual media. It will investigate why filmmakers choose this visual effect so frequently in their productions. Extending on-screen time is a practice based research which will investigate the way extended time in visual art changes the perception of the image and sequential narrative when compared to real-time imagery. The project part of this paper was to produce a short film intended to be viewed in slow motion whilst the research part of this paper will use quantitative and qualitative research methods to answer the question of whether the viewer sees and engages differently with slow motion visuals rather than with real time visuals. Description: M.A.DIG.ARTS Tue, 01 Jan 2013 00:00:00 GMT /library/oar/handle/123456789/76867 2013-01-01T00:00:00Z Investigation into experimental, digital video art based on the five states of consciousness of non-dual eastern philosophy and including integral art analysis /library/oar/handle/123456789/76750 Title: Investigation into experimental, digital video art based on the five states of consciousness of non-dual eastern philosophy and including integral art analysis Abstract: The title of this MF A Digital Art practice based thesis is Investigation into experimental, digital video art based on the jive states of consciousness of non-dual eastern philosophy and including integral art analysis. The thesis focuses on several questions: What is consciousness? What are the five states of consciousness? How can a digital video communicate the five states of consciousness by use of a metaphor and be analysed using an integral approach? The aim is the creation of a digital video based on non-dual philosophy and an evaluation of the artwork using integral mi analysis. The theoretical foundation comprises two non-dual eastern philosophies; Advaita Vedanta and Kashmir Shaivism, the bases for the five states of consciousness; waking, witness, dream, deep sleep and non-dual. Techniques in film/video theory and aesthetics inform the practical project; the Sea of Consciousness video. Qualitative open-ended interviews with experts are based primarily on video technique. Integral mi analysis theory inclusive of; the subjective (interior) or 'I' perspective (the artist's view in the artwork and their reflections about the artwork), the objective (exterior) 'it' perspective (the artwork itself), the subjective (interior) 'we' or (theoretical, cultural view of the artwork) and the objective (exterior) 'it is' perspective (viewer/expert's response to the artwork) are used to analyse the practical project from a multitude of perspectives. The video's visual imagery communicates each of the five states of consciousness from the artist's philosophical, technical and aesthetic perspective. The other three viewpoints are informative and perspective widening towards the acquirement of knowledge in the creation and analysis of the digital video. Description: M.A.DIG.ARTS Tue, 01 Jan 2013 00:00:00 GMT /library/oar/handle/123456789/76750 2013-01-01T00:00:00Z The motivisual project /library/oar/handle/123456789/75858 Title: The motivisual project Abstract: This is the supporting thesis for the MFA Digital Art Project titled Motivisual a visual music installation. The introduction presents the question supporting the project; What is the power of the audio visual us a motivational tool? I will present a video installation composed of an elliptical exercise machine, a screen with a looping video featuring four minutes of visuals for music. Literary' and visual research focuses on the power of media, music and the motivational image as the synchronised audio-visual medium, advertising, appropriation and montage technique. The Dissertation starts by introducing the sphere of visuals for music and its various functions as the music has become electronic. Music is scientifically proven as a tool for motivation in fitness. Research looks at electronic music, specifically techno, as an industrial genre and its relation to motivation. I propose the use of combined media, as in the audio visual for an even greater source of motivation than music or visuals presented singularly. Media is used as extrinsic motivation and the possible consequences of this are the hypothetical enslavement to media; there is the idea that visual culture creates a world where everything is a spectacle. The installation has undercurrents related to Marxist ideologies and also refers to Guy Debord, and Jean Baudrillard as a philosophical starting point to the concept I will be looking at the method of selecting content through interactive collaboration through interviews and surveys, the technique behind the filming, editing and some legal info on appropriation. Description: M.A.DIG.ARTS Tue, 01 Jan 2013 00:00:00 GMT /library/oar/handle/123456789/75858 2013-01-01T00:00:00Z